#include "SpotLight.h"
#include "SpotLightComponent.h"

SpotLight::SpotLight(D3DXVECTOR3 position, D3DXVECTOR3 color, float radius, float angle, float decay, D3DXVECTOR3 lookAt)
{
	addComponent(new SpotLightComponent(position, color, radius, angle, decay, lookAt));
}

SpotLight::~SpotLight(void)
{
}
